Friday 30 December 2011

Age of War 2 walkthrough

GAME: AGE OF WAR 2
This is not the ultimate walkthrough of the game. This is merely the way I would play the game. It is guaranteed 100% successful. It may not be the most efficient way, but one of the most reliable.

UPGRADES
Unlock unit upgrade: This upgrade will allow you to unlock a certain unit which will differ per level, probably the armoured or anti-armour unit, with the exception of Level 7.
Income level upgrade: This upgrade will allow you to get more money per kill.
Support attack: This upgrade will allow your Support unit to deal more damage per hit.
Support range: This upgrade will allow your Support unit to have a longer range.
Infantry attack: This upgrade will allow your Infantry unit to deal more damage per hit.
Infantry armour: This upgrade will allow your Infantry unit to take more damage.
Anti-armour attack: This upgrade will allow your Anti-armour unit to deal more damage per hit.
Anti-armour armour: This upgrade will allow your Anti-armour unit to take more damage.
Armoured attack: This upgrade will allow your Armoured unit to deal more damage per hit.
Armoured attack: This upgrade will allow your Armoured unit to take more damage.
Turret attack: This upgrade will allow your Turret(s) to deal more damage per hit.
Turret range: This upgrade will allow your Turret(s) to have a longer range.

UNITS
Support: This unit will always do ranged attacks, meaning that they can hit enemies even if they are not engaging Close Quarters Combat (CQC). However, they usually have low HP and Attack power. These are (relatively) effective against Anti-armour units.
Infantry: This unit might sometimes do ranged attacks, depending on the level (or age) you are at. They have
average HP and Attack power. These are (relatively) effective against Support units.
Anti-armour: This unit might sometimes do ranged attacks, depending on the level (or age) you are at. The HP that the unit has varies from high to low, depending again on the level (or age) you are at. However, the Attack power of these units is usually above average.
Armoured: This unit might sometimes do ranged attacks, depending on the level (or age) you are at. The HP is always the highest of all the units (with the exception of Level 7). The Attack power is usually highest, sometimes second to the Anti-armour units.
Special: This type of soldier only exists in Level 7, and only after you've bought the unlock unit upgrade for that level. It's the God's Wrath, and although it has a super high Attack power and HP, it attacks very slowly, so it's not a very good thing to build up your army with these units (not only will it cost a bomb to make just one, you can only make a maximum of five at any point in time).

Level 1: Stone Age
You start off 2500 Gold. Upgrade your Anti-armour's Attack (400 Gold, 800 Gold) and Armour (300 Gold) and Income level (500 Gold). Then make 1 Speedy Dino and watch. When it dies, make another one. However, while making the Speedy Dinos, watch out for the enemy's Special (Meteorite Rain). While the Special is going on DO NOT make any new Speedy Dinos. They will just run out and get killed by the Special. After it's over, continue the strategy of making one Speedy Dino, letting it die fighting, making another Speedy Dino, letting it die fighting, etc etc. While this is going on, upgrade your Income level (1100 Gold), then Anti-armour's Armour (1700 Gold). By now you should probably have moved on to the next level.

Level 2: Greco-Roman Age
Make 1 Assault Spartan. When (and if) you have enough gold, upgrade your Income level (2000 Gold), then Anti-armour's Attack (2600 Gold). The Assault Spartan is rather weak compared to the Speedy Dino, so once the enemy has used up his special for this level (Zeus's Anger), mass manufacture Assault Spartans. There is a maximum of 10 units, so just make 10 Assault Spartans. If these 10 are not enough to last you through to the next level, make another Assault Spartan. Put simply, if your 10 Assault Spartans are all dead and you havn't got enough experience to go to the next level, make another Assault Spartan and monitor the situation closely.

Level 3: Egyptian Age
Make 1 Anubis Warrior. The Anubis Warrior is awesome (Highest Attack power and 2nd highest HP among the Egyptian units, with a relatively low cost), so basically you will be very safe if you have 1 guy on the field. Again, make sure that if the enemy is using his Special (Rage of the Desert), you shouldn't make any Anubis Warriors. If you have the gold, upgrade your Anti-armour's Armour (3500 Gold), then Armoured's Attack (300 Gold, 1700 Gold) and Armour (300 Gold, 1700 Gold).

Level 4: Medieval Age
Buy the Library so you can make Mages. The Mage has a notoriously low HP, but good power to make up for it. As usual, if the enemy uses the Special (Arrow Storm), don't make any Mages. If you have the gold, continue upgrading your Armoured's Attack and Armour (both 3500 Gold).

Level 5: Renaissance Age
Instead of making Anti-armour units, now you can start buying Armoured units. In this case, the Knights. The Knights are good because by now your enemy will be less advanced than you, so one chop will most likely kill an enemy Archer or Mage. By the way, you probably don't need anything else, so save the money up in case you suddenly need a large amount of money to buy new units. For this level, the Special is Angry King, but the enemy will probably not use it since he will still be in the Medieval Age when you level up.

Level 6: Modern Age
You can choose between getting Grenade Soldiers (Anti-armour) or Tanks (Armoured). Tanks will definitely kill all the enemy units on the field, and destroy part of the enemy camp. If you keep sending tanks in large numbers (i.e. not one at a time), the enemy will definitely die during this level. If you want to keep the enemy alive to continue to the next level, use tanks, but if you see that the enemy has low health (between 1-500), swap to Grenade Soldiers. The Special for this level will be Special Cargo, but your enemy will probably not use it, on the account that he is still in the Renaissance Age when you level up.


Level 7: Futuristic Age
You can choose again whether or not you want to use Mad Scientists (Anti-armour) or Anti Combat Suits (Armoured). However, bear in mind that this time, spamming 10 ACSs is not going to be good enough to destroy the enemy's fort if he has evolved to the Futuristic Age. If he were in the Modern Age, 10 ACSs would be enough. If you want to destroy the enemy fort, get 10 ACSs, and if one dies (beware of lagging), get another one. Just keep this up, and the enemy fort will definitely be finished. The Special for this level is Death Ray.


If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.

Thursday 29 December 2011

Alice is Dead (parts 1, 2, 3) walkthrough

GAME: ALICE IS DEAD (PARTS 1, 2, 3)


Part 1
1. Take the bottle on the floor.
2. Take the lower bone from the skeleton's leg.
3. Go left. Take the card in the hole.
4. Go left, and left again. Break the shovel, and take the rock.
5. Use the rock the sharpen the bone.
6. Go left, and look at the door. Use your sharpened bone to pick the door.
7. Go either right or left, then right. Go into the box, and through the door.
8. Fill the bottle with acid.
9. Go right. Insert the card into the card reader by the door.
10. Go right. Throw the acid at the web in front of the blue caterpillar.
11. Use the stick on the golden sap on the left of the caterpillar, and stick the broken glass to the sticky stick.
12. Stab the blue caterpillar with the spear. Take the key.
13. Go left, and use the key on the door.
14. Look at the suitcase and key in the password 829203. End of the game...for now.

Part 2
1. Take the strip of cloth from the bed.
2. Take a piece of broken glass from the mirror.
3. Flush the toilet, and while it's flushing look in the toilet bowl. Yes you read that right.
4. Take the nut that has magically appeared in the water.
5. Look at the pictures on the wall. The X ray pictures and the picture of a key.
6. Wrap the broken glass with the strip of cloth.
7. Go right and talk to the Mad Hatter.
8. If you want to be nice, always go for the first option. If you want to piss the Hatter off, go for the second option.
9. Go left and use your knife on Lewis.
10. Use the nut on the new hole in Lewis.
11. Click around on Lewis's stomach to find the soft spot, then use the knife to cut it open.
12. Click on the key. Then stab the worm with the knife.
13. Wait awhile, and you will be out of Lewis.
14. Go right twice and open the door.
15. Click on the black room. Try to ignore the sight of the dead guards.
16. Go right. Look at the computer.
17. Type UNLOCK MARCH.
18. If you want to get the secret medal, type in OYSTERCLOUD.
19. Go right and take the evidence from the safe.
20. Go right and click the few buttons on the wall beside the picture. Change the picture so that the guy has a chicken head, a heart in his chest and his hand will be throwing a coin backwards.
21. Wait awhile for the door to appear. Open the door, and use the button on the machine. End of game...for now.

Part 3
1. Go into the city. Check your phone. Take the brick along the sidewalk, and the coin inside the drain.
2. Look at the door. Break it open. If you want the Brain medal, use the coin on the alarm and just click on the red wire. Then click on the door. If you want the Brawn medal, you know what to do with the brick.
3. Check the telephone on the table. You have some missed calls. Listen to them by pressing the play button.
4. After you've heard the recordings, call the 2 numbers written on the paper beside the telephone.
5. Leave the telephone. Check your phone. Get out of your place, and go forward.
6. Take the pipe. If you want the Brain medal, go left and talk to Rulio. Always take the top option. Give Rulio the coin, and you'll get a mushroom. Go right twice and put the mushroom into the orange drink. Go left, then right and try to enter the bar. Go left, throw the pipe away and try again. If you want the Brawn medal, go right, smash the bouncers' faces with the pipe and try to enter the bar, go left and throw the pipe away, turn right and enter the bar.
7. Check your phone. Go left into the kitchen and set the temperature to 90 degrees.
8. Go right twice. Call the number on the mirror.
9. Go back into the kitchen, and look at the new hole in the slot machine. Set the odds to 1 in 1. If you want to get the secret medal, skip this step.
10. Go back into the kitchen, and play the slots. If you hadn't set the odds to 1 in 1, you're going to have to spin continuously until you get 3 grenades in a row, which might take some time but will definitely happen.
11. Leave the kitchen, and go back into the toilet. Look at the cubicles, and enter the third cubicle.
12. Enter the secret room, go right and try to enter the tubevator. Check your phone.
13. Go left twice and check your phone.
14. Go right and back out of the secret room. Go back to the toilet, the place in front of the singer and the kitchen and check for any tapes lying around. When you've found it, get out of the club and look in the dumpster. Go left and talk to Rulio.
15. Go back all the way to the secret room, and go left. Play the videotapes on the TV screen on the dead guy's head.
16. Go back to the tubevator and check your phone.
17. Get back to the toilet, and check the lower middle box under the mirror, and take the "present".
18. Go back to the tubevator, check your phone for the last time, and take the tubevator.
19. You died. End of game...for real.


If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.

Tuesday 20 December 2011

Madness Retaliation walkthrough

GAME: MADNESS RETALIATION

CLASSES
Close Quarters Combatant (CQC): 1 AP less to use melee weapons and pistols.
ASSAULT: 1 AP less to use pistols and Semi-Machine Guns (SMGs)
HEAVY: 1 AP less to use shotguns, rifles and machines guns.

WEAPONS AND GUNS

Melee weapons:
Hand knife (Costs 2 AP, Range 1, Damage 3)
Trench knife (Costs 2 AP, Range 1, Damage 4)
Hand axe (Costs 2 AP, Range 1, Damage 5)
Machette (Costs 2 AP, Range 2, Damage 4)
Katana (Costs 2 AP, Range 1, Damage 8 (Hits area beside and behind the target))
Warning sign (Costs 2 AP, Range 3, Damage 8 (Hits everybody in range))
316 sword (Costs 3 AP, Range 2, Damage 12 (Ignores armour))
Sanford's hook (Costs 2 AP, Range 8, Damage 4 (50% harder to evade at range))

Pistols:
Glock 17 (Costs 2 AP, Range 4, Damage 2)
Beretta 92 (Costs 2 AP, Range 4, Damage 3)
Desert Eagle (Costs 2 AP, Range 4, Damage 4)
Smith & Wesson Model 500 (Costs 2 AP, Range 4, Damage 4 (Ignores armour))

SMGs:
Ingram Mac-10 (Costs 3 AP, Range 6, Damage 6)
Heckler & Koch MP5 (Costs 3 AP, Range 7, Damage 5)

Shotguns: (Hits area beside and behind target)
Sawed-off (Costs 3 AP, Range 3, Damage 8)
Mossberg 500 (Costs 3 AP, Range 4, Damage 6)
Auto-shotgun (Costs 2 AP, Range 4, Damage 4)

Rifle:
Steyr Aug (Costs 3 AP, Range 7, Damage 5 (Ignores armour))

Machine guns: (Hits all targets in range)
Bren gun (Costs 3 AP, Range 6, Damage 12)
M60 (Costs 3 AP, Range 5, Damage 16)

Clothes:
Gray shirt (No bonus)
Sleeveless shirt (+ 2 HP)
Fur-lined jacket (+ 2 HP)
Bandage (+ 2 HP)
Bloody bandages (+ 2 HP)
Vest and knife belt (+ 1 AP gain)
Assault armour (+ 25% armour, + 3 HP)
Ammo and Camo (+ 2 max AP)
Chestplate (+ 1 max AP, + 16 2/3% armour)
1337 suit (+ 8 1/3% armour, + 2 HP)
White tuxedo (+ 8 1/3% armour, + 2 HP, + 2 AP gain)
ATP combat jacket (+ 16 2/3% armour, + 4 HP, + 1 AP gain)
Hank's trench coat (+ 16 2/3% armour, + 3 max AP, + 1 AP gain, + 6 HP, Deflect attacks if using melee weapon)
Sanford's camo shorts (+ 16 2/3% armour, + 1 HP, + 2 max AP, + 1 AP gain)
Deimos's tac jacket (+ 1 max AP, - 1 HP, +1 gun range)
Tattered rags (+ 12 HP)
Bloody tatters (+ 12 HP)
Dark tatters (+ 6 HP, + 16 2/3% armour)
Heavy chestplate (+ 2 HP, + 33 1/3% armour, allows CQC or Assault to have Heavy's bonuses)
Saucy's fancy suit (+3 AP gain, + 4 max AP)

HEADGEAR
No headgear (no bonus)
Amber shades (+ 2 HP)
Goggles (+ 2 HP)
Head bandage (+ 2 HP)
Bloody bandages (+ 2 HP)
Night vision goggles (+ 1 AP gain, allows you to see in the dark)
Assault helmet (+ 25% armour class, + 3 HP)
Bandana (+ 2 max AP)
Tac mask (allows you to see HP and armour class of enemies)
1337 shades (+ 8 1/3% armour, + 2 HP)
Terminator shades (+ 8 1/3% armour, + 2 HP, + 2 AP gain)
ATP mask (+ 16 2/3% armour, + 4 HP, + 1 max AP)
Hank's headgear (+ 6 HP, + 3 max AP, + 1 AP gain, + 16 2/3% armour, teleport for 1 AP within range or away when hit)
Sanford's headgear (+ 16 2/3% armour, + 1 HP, + 2 max AP, + 1 AP gain, use hook to pull enemies to you and stun them)
Deimos's headgear (+ 3 max AP, - 1 HP, + 1 to gun range)
Clown make up (explode on death and deal massive damage to anybody nearby)
Tricky's face (+ 6 HP, jump to anywhere for 1 AP within range)
Zombie head (Regain full AP after killing an enemy with melee weapons once a turn)
Jesus's head (+ 2 HP, + 33 1/3% armour, + 1 to gun range)
Saucy's head (+ 3 AP gain, + 4 max AP, allows you to see enemy's armour class and HP)


SPECIAL ITEMS
Medkit: Heals 8 HP.
Super medkit: Heals 16 HP instead of 8 HP.
Smoke grenade: Creates fog that causes enemies (and you) to miss. Lasts 1 turn.
Flashbang: Stuns the enemies for 1 turn.
Keycards: Opens doors and lifts that require keycards.
Savior's halo: Doubles your HP and prevents enemies that you have fought before from respawning.
Portable Improbability Drive (P.I.D.): Teleports you to another room, or brings back your dead guys in the middle of the battle if they get killed.
JHP ammo: SMGs have 75% of stunning enemies (and yourself).
Advanced scanner: (Allows you to see enemies' type, AP gain and max AP if wearing tac mask/Saucy's head)

Level 1
1. Go to the 2nd room and take the gun from the locker. Equip it to CQC 1 (the one who doesn't have a gun).
2. Go to the 3rd room and take the elevator up, and go right. Get the Bandana and the Assault helmet. Equip the Bandana to CQC 1, the helmet to CQC 2 and the bandage to Assault.
3. Go right 1 room and back down the elevator, go right 4 rooms, take the elevator down and go right. Get the Beretta 92 and the Ingram Mac-10. Equip CQC 1 with the Beretta, and Assault with the Ingram.
4. Go back up, and continue right 5 rooms. Get the Beretta 92 and equip it to CQC 2.
5. Continue right to the last room (for now) and get the bloody bandages and the level 1 keycard.

Level 2
1.Go back to the 2nd elevator, go down and unlock the room on the right. Go in, get the 1337 outfit and equip CQC 1 with the suit, and the Assault with the shades.
2. Go back to the locked elevator and unlock it, then go down one floor. Go right to the end, then get the Sawed-off shotgun and the Hand axe. Equip CQC 1 with the axe, CQC 2 with the Trench knife and Heavy with the shotgun.
3.Go left 1 room, down and right 1 room. Get the Assault suit, and equip it to your CQC 2.
4. Go left 3 rooms, down and right 3 rooms. Get the Vest and knife belt and the Desert eagle. Equip both to CQC 1, and the 1337 suit and Beretta to Assault.
5. Go down, then right 3 rooms. Get the Machette, and equip it to CQC 2.
6. Go left 6 rooms. Get the Beretta and equip it to Heavy.
7. Go left 2 rooms and up 2 rooms. Just so you complete this part of the map.
8. Go down 2 rooms and right 4 rooms. Go down, right and left 4 rooms. Get the Mossberg 500. You can equip it to Heavy, but I prefer using the Sawed-off instead.
9. Go left 3 rooms, and smash the left wall by clicking on it 5 times.
10. Go left 5 rooms and get the Steyr Aug. Equip it to Heavy.
11. Go right, up and right 1 room. Get the Night vision goggles and the Chestplate. Equip Heavy with the goggles and the 1337 suit and Assault with the Chestplate. Break through the right wall.
12. Go right 3 rooms and get the Tac mask and Hand axe. If you want you can equip Assault with Tac mask.
13. Go left, up and right 2 rooms. Jesus is here.
14. Kill all of Jesus's henchmen with CQC and Assault. Leave Heavy to use the rifle against Jesus.
15. After Jesus has been hit 4 times, he will teleport back and summon 5 zombies to protect himself.
16. Kill all the zombies, then get Heavy to use the rifle again.
17. After hitting Jesus twice, he's dead. You got the Halo.
18. Go left and get the 316 sword, Smith & Wesson Model 500 and the level 2 keycard. Equip CQC 1 with the sword and revolver, and CQC 2 with the Desert eagle.

Level 3
1. Turn the halo on, and go right 4 rooms. Unlock the room on the right, and continue right 1 room. Go up all the way, and go right 3 rooms and unlock the room on the right. Go right, and get Sanford's hook and camo shorts. Equip CQC 1 with the shorts, CQC 2 with the Vest and knife belt, Assault with the hook and Heavy with the Assault armour.
2. Go left 12 rooms, then go up and right. Unlock the lift and go up. Get Deimos's tac jacket and Bren gun. Equip Heavy with the Bren gun.
3. Go down, left, down and right 8 rooms, then down all the way. Go right 8 rooms, and unlock the right wall.
4. Continue right 3 rooms, then take the lift down 1 floor. Smash the right wall and go right 2 rooms. Get the JHP ammo and Ammo and camo. Equip the Ammo and camo to Assault and the Chestplate to Heavy.
5. Go left 2 rooms, then down 1 floor and left and smash the left wall. Continue left 1 room, then up and right. Get the Terminator shades, and the White tuxedo. Equip the shades to CQC 1, the tuxedo to CQC 2, the Vest and knife belt to Assault and the Ammo and camo to Heavy.
6. Go left, down, right, down, left, up, left 4 rooms, down, left, right 6 rooms, down and smash the left wall.
7. Go left 2 rooms, down and get the super medkit.
8. Go up, right 2 rooms, down and left. Get the ATP outfit. Equip Assault with the whole outfit, and Heavy with the Vest and knife belt.
9. Go right, up and right 3 rooms, up, right, left 3 rooms. Take the Level 3 keycard. 4 Mag Zombies will appear.
10. Focus on one Mag zombie at a time. With any luck, you can kill one zombie per turn.

Level 4
1. Go right 2 rooms, down, right 1 room and unlock the right wall. Go right 2 rooms, and take the teleporter up. Get the Auto-shotgun and equip it to Heavy.
2. Go left 1 room, and unlock the right wall. Continue left 1 room, up, left 4 rooms, up 4 floors, left 8 rooms, up, right, up and left. Get Sanford's and Deimos's headgear. Equip Assault with Sanford's headgear.
3. Return to the teleporter. Teleport yourself back to the place where you discovered the teleporter.
4. Go left 6 rooms, up, left 5 rooms, up and left. Unlock the left wall.
5. Before you continue, there are 3 types of clowns you need to know about. They are the Zombie clown, Saucy clown and the Stun clown. All of them will explode on them. However, what the effects are differs according to the type of clown. The clown's blast radius is two squares up, left, down and right of the clown, and 1 square diagonally around the clown. Think of diamonds.

6. Exploding Saucy clowns will deal damage to your guys or enemies. However, they have the highest HP of all the clowns.

7. Exploding Zombie clowns will deal damage to your guys, and also zombify any enemy within the blast radius. The zombified enemies will have double HP.

8. Exploding Stun clowns will not deal damage to your guys, or anybody else. However, your guys may get stunned, no matter where your guys are.
9. Go left 6 rooms, down, left 4 rooms, right, down, right 2 rooms, down and smash the right wall.
10. Go right 2 rooms, then left 4 rooms. Tricky the clown is here.
11. Ignore Tricky's henchmen, just get Assault to use the hook to hit and drag Tricky to you. After 3 hits, Tricky will be angry, and create a smokescreen. He will reappear with 2 clowns. Use a flashbang, and get your guys far away from those clowns. At the end of their turn, they will explode, and your men will either be injured, stunned or dead.
12. Always get CQC 1 or 2 or Assault to use their melee weapons on Tricky. Melee weapons are more effective. Tricky will be amused if you use ballistics, but pissed if you use melee weapons.
13. After a few hits, Tricky will start bringing more clowns into battle. As always, get your men far away, and use flashbangs.
14. Keep an eye on the screen behind the battle. The amount of HP Tricky has will be displayed. When it starts saying that there is low energy, Tricky will start bringing more clowns into battle.
15. When you kill Tricky, you get 2 P.I.D.s. The maximum number of P.I.D. is 30, and the only way to get more of these is to fight more enemies, so turn off the halo. Every time you kill a wave of enemies, you get 2 more P.I.D.s. When you've reached 30 P.I.D.s, switch on the halo. No need to waste time.
16. Go left 1 room, get the Warning sign, the M60 and the Level 4 keycard. Equip the M60 to Heavy, and the sign to CQC 2.

Level 5
1. Go left 1 room, then click on the Dead end sign. You will be in space. As soon as you can click anything, click the middle of the space again. If you are back in the room that says Dead end, repeat the clicking until you get to the second space room. In the second space room, move your mouse around the left of the middle space until you find a clickable space (but not the middle of the space). Click it, and you will find Jesus's outfit and a Bren gun. Equip the Bren gun, Heavy chestplate, Deimos's headgear or Jesus's head to CQC 2, and the White tuxedo and Demos's headgear or Jesus's head to Heavy.
2. Go left, then go right 5 rooms, up, left 2 rooms, up, right 7 rooms, unlock the elevator and up 1 floor. Break the left wall, and go left.
3. Go right, up, right 4 rooms, down, right 5 rooms, down 2 floors, unlock the right wall, right 6 rooms. Break the right wall. Go right. Get Hank's outfit (finally). Equip Hank's trench coat to CQC 1, Sanford's camo shorts to Assault and Hank's headgear to Heavy.
4. Go left 7 rooms, up 2 floors, left 5 rooms, up, right 4 rooms, down, right, up, right, down, right, up, right, down.
5. Go up, left, down, left, up 3 floors, left 13 rooms, down, left 3 rooms, down, left, unlock the elevator, up 2 floors, left. Get the M60 and the Advanced tac scanner. Equip CQC 2 with the M60.
6. Go right, down 2 floors, right, up, right 3 rooms, up, right 14 rooms, unlock the elevator and go up.
7. Congratulations! You've reached the maze. Explore it yourself, but in case you get stuck, follow this guide.
8. Remember the first room that you're in now. This room will be known as the Room with Two Clowns (RTC). It will be used later for reference.
9. There will be the room with the final battle. That room will be referred to as the Room with Auditor (RA).
10. There will be a room with some graffiti, "DRDUULDBBB". This room will be referred to as the Room with Graffiti (RG).
11. There will be a room with Saucy's outfit. It will be referred to as the Room with Saucy's Outfit (RSO).
12. In order to get to RSO, from RTC, go left, then right 3 rooms. To return to RTC, go up.
13. In order to solve the puzzle on your own, go to RG. From RTC, go left, then up.
14. If you can't solve the puzzle, from RTC, go left, right, down, up, up, left, down, left, right, left.
15. You're in RA. Make sure CQC 1 has the sword as the main weapon and not the sub weapon. To start the fight, take the vials of DNA from the locker.
16. 1st wave. The enemies will attack you first. When it's your turn, attack them. They are not as hard as the game would like to portray, but don't waste any AP. If you can't reach a certain enemy, have another guy with a longer range attack him. You should be able to kill them in 1 turn, but in case you can't, then use a flashbang.
17. 2nd wave. Your enemies will respawn, but the 1337 crew will be Magnified, and their HP doubled. However, this time it will be your turn to attack first. If you can't get all of them in one turn, use a flashbang. Use the AP that you have saved to maximize the attack, since your AP won't regenerate from the 1st wave.
18. 3rd wave. Not much of a wave, just 2 Saucy Lords on their own. Notice the weapon that each Saucy Lord is holding. The weapon is of utmost importance, as this weapon is the only weapon that can injure the Saucy Lord holding it. Any other weapon will be useless against them. If you can't kill them in one turn, use a smoke grenade. Saucy Lords are immune to flashbangs.
19. 4th wave. This time, you'll be up against a clown that, 2 Saucy Lords, 2 1337 agents, 2 ATP agents and a Mag Zombie. The Auditor will reorganize you, and put you at the right side of the screen, making it harder for you to hit all enemies. Also, he will make a smokescreen on the first turn, so most of your attacks will miss. Use your first move to take out the clown. If he dies, at least you won't be stunned since there is a smokescreen. If he dies, don't bother attacking the rest of them. Save your AP for when you can hit them most of the time. Whether or not you kill the clown, use a flashbang. This will prevent most of the enemy from attacking you, excluding the Saucy Lords. Kill all the enemies, and if you can't do it at one shot, use a flashbang and a smoke grenade at the end of each turn.
20. 5th wave. You'll be up against the clones of Hank, Sanford and Deimos. Kill the Deimos clone first, since he will be throwing smoke grenades every time it's your turn to attack, making it hard to hit them. If you can't kill him on the first turn, use a flashbang, or don't. If you don't, make sure CQC 1 is nearest to him, and he'll attack him, and get his bullet deflected back at him, which will probably kill him after 1 or 2 hits. The Hank and Sanford clones are immune to it but the Deimos clone will be affected by flashbang, and therefore unable to attack you. However, once the Deimos clone is dead, use CQC 2, Assault and Heavy to kill the Sanford clone. If you can't kill the Sanford clone during the same turn that you killed the Deimos clone, don't bother using anything. Try to ensure that your CQC 1 is the nearest to the Hank and Sanford clones AND that his sword is the main weapon. That way, the Sanford clone's hook will be deflected back against him most of the time, and the Hank clone's katana might be deflected back against him, which he might deflect back, and so on. You get to watch some weird moves, and hear some weird sounds. If you kill the Sanford clone in the same turn, evacuate CQC 2, Assault and Heavy to the right corners of the room. Make sure that they stand apart and not together, or else the Hank clone's katana will be able to maximize its usefulness. Again, make sure CQC 1 is nearest to the Hank clone. Always use the super Medkit on the CQC 1 to ensure that he doesn't die. After a few times, Hank's clone will finally be killed, and your guys will take the vials of DNA and escape.
21. However, you can choose not to follow step 20. Instead of fighting the clones, evacuate your guys to the right corners of the room, and position CQC 1 in the middle of the clones with full HP. The clones will attack CQC 1, and probably kill themselves in the process. Once the Deimos clone is dead, get CQC 1 to use his sword against the Hank clone.
END OF GAME.

If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.

Stick War walkthrough

GAME: STICK WAR
This is not the ultimate walkthrough of the game. This is merely the way I would play the game. It is guaranteed 100% successful. It may not be the most efficient way, but one of the most reliable.

CHARACTERS
MINER. This guy will get you money to buy units. You will get at least 1 miner every time you start a new level. If your miner dies, don't worry. You still gain money (albeit at a very slow rate), so when you have enough money buy a miner. Costs 250 gold.
SWORDWRATH. This guy is your most basic unit. However, I feel that this guy is one of the most important guys around. Costs 150 gold.
ARCHIDON. This guy is your archer. I think that this guy is rather useless, since it takes ages for him to fire, and you can't take charge of this guy because trying to shoot the arrow manually is torturing. Costs 400 gold.
SPEARTON. This guy is your upgraded version of the swordwrath. He can throw the spear and use a knife instead. Again, if you upgraded the swordwrath you don't need this guy. Costs 400 gold.
MAGIKILL. This guy is a mage. He can stun enemies and summon minions to attack them. This guy's really really useless because he can't actually damage the enemy, and his minions are useless (see below). Costs 1200 gold.
MINIONS. This guys are lousier than the swordwrath. These guys cannot be upgraded, so that means that they really, really suck at fighting. You can only use these guys if you actually deployed a magikill.
GIANT. This guy is very good for smashing down the enemy statue. He also stuns the enemies he smashes. He walks really slowly, but has a freaking high health. Costs 1400 gold.


STATES OF WAR:
MAN THE FORT: Your default state at the start of every level. Your units won't attack the enemy statue, but if the enemy units approach your statue they will attack the enemy units.
ATTACK: Your units will run to the enemy statue and attack it.
DEFENCE: Your units (including the miners) run back behind the line of arrows. Some archers will appear (depending on how many units you have, not how many archidons you have) and they will shoot arrows at the enemy units that approach your statue.

HOW TO KILL
MINER: It's really quite simple. If the miner is near the enemy's line of arrows, all he needs to do is walk back and dump his gold there and the enemy can get units to kill you. So all you need to do is stand between him and the line of arrows, and while he's struggling to walk through you (which he can't) you can deal with other enemies first, or perhaps multiple miners.
SWORDWRATH: Before the swordwrath reaches you, press the spacebar. You need some time to execute the move, so he could attack you first. By giving yourself some buffer time you can kill him as soon as he reaches your face.
ARCHIDON: Kill this archidon by attacking him normally. However, you're going to need to avoid his arrows (unless you're a giant). Run zigzag to the archidon, and kill him by pressing the spacebar.
SPEARTON: Do the same as you would to the archidon (because the spearton can throw his spear at you), but once you reach the spearton you need a few hits before he dies.
MAGIKILL: Kill all the minions he sends your way, then run behind him. He can't stun you, and you can stab this pesky enemy in the back.
MINIONS: Do the same as you would to the swordwrath. There is only one difference. The minions are a little bit faster than the swordwrath, so you can either give yourself more buffer time, or just ignore the minion since they're really, really weak.
GIANT: You will need a few swordwrath, or even just one if you're good enough. Control one of the swordwrath and run round to the giant's behind. While you attack his behind, your backup will be attacking his front. He will (most of the time) smash the guys at the front, so you can continuously attack him. Eventually the giant will die. If you're doing it solo, then you're going to need to have maxed the swordwrath's speed. The swordwrath will need to run behind the giant, and when the giant turns to attack, run to his front and attack him. After he finishes his attack, run behind him and he'll have to turn around again. Rinse, wash, repeat. You could just let him attack you from the front, but you'll be unable to notice when he's about to attack you. Making him turn around can save you from some brutality that the giant can deal to you.


LEVEL 1 (ARCHIDON):
Just do the walkthrough. Just mine and mine and mine and mine and mine and mine etc. until you have enough money to get 18 swordwraths. Then press the attack button and watch the fun. Every time one swordwrath dies, get another swordwrath. After this level upgrade your miner's pick by 2 levels.

LEVEL 2 (AMBUSH):
You start off with 3 miners. At the start of the level make as many swordwraths as possible. There will be 4 waves of barbarians (a bit like speartons that cannot throw spears). Take control of one of your miners, and mine continuously. when you have enough money just get another swordwrath. After this level upgrade your miner's pick by 1 level. Leave the extra 1 upgrade point for the next battle.

LEVEL 3 (SWORDWRATH):
Take control of your solitary miner and work him to death. At the start of the level get as many swordwraths as you can. While you mine for gold any units that attack you will be fended off by these guards. After you have about 5 swordwraths take control of one of them and run to the enemy statue. If you meet any enemy swordwraths on the way, just kill them. When you have reached the enemy statue, kill the miners there, and start attacking the statue. At the same time, press the attack button for your backup. You can continue taking control of the swordwrath, or you can just let him do his thing, but its all up to you. After this level upgrade your swordwrath's club by 3 levels (now you know why leaving the extra upgrade point was essential).

LEVEL 4 (SPEARTON):
Take control of a miner and mine as much as you can. At the start of the level buy as many swordwraths as possible. Again, these guys are like the guards. When you have enough swordwraths, take control of one of them and run to the enemy statue. If you meet any spearton on the way just kill them. They look tough but your sword is harder than their useless shields. Block against any thrown spears by pressing the Q button. When you reach the enemy statue kill all the miners there (if they havn't run away). Also, press the attack button for your backup. After awhile the spearton might make another appearance, but while your friends are dealing with them smash the statue. After you finished the level, upgrade your statue's gold intake by 2 levels.


LEVEL 5 (SWORDWRATH): 
Take control of your miner, and do your thing. Get 19 swordwraths, and (you don't have to take control of any of them) press the attack button. Turn this counterattack into a massacre. Every time of your swordwrath dies get another one. After you've massacred the swordwraths level up your statue's gold intake by 2 levels.

LEVEL 6 (MAGIKILL):
Take control of your miner and just mine. Get as many swordwraths as possible. Take control of one of them and kill all the minions the magikill will send your way (I told you they were weak) and kill the magikill. You may get stunned several times and you may have to take control of a new swordwrath, but you will finally make it to the enemy statue. Kill all the miners, and attack the statue with the help of your backup. Level up the miner's bag by 2 points.

LEVEL 7 (ARCHIDON AND SWORDWRATH):
As always, take control of the miner, and mine. Get as many swordwrath as you can, and take control of one of them. Send this suicide swordwrath to attack the enemy statue. He can kill any enemy swordwrath on the way, and attempt to kill all the enemy miners. When facing the defending archidons, retreat to a place where the arrows cannot reach and wait there for your miner to increase your gold. As soon as you get more or less 19 swordwraths get your backup here to smash the statue. Level up your swordwrath's speed by 2 points.

LEVEL 8 (ARCHIDON AND SPEARTON): 
Take control of the miner and mine as usual. Get as many swordwrath as you can. This time, use the swordwrath and kill all the spearton and archidon in your way. If your swordwrath dies, get another one. Use this guy and smash the enemy statue down. This time, you may not actually need the backup, but you might want to speed things up a little. Finally, upgrade your miner's bag and swordwrath's speed by one level each.

LEVEL 9 (GIANTS):
Finally you've reached the giants level! As usual, take control of the miner, mine, get lots of swordwrath. This time, press the attack button after you have about 7 swordwraths in total. Move your swordwrath to the back of the incoming giant. Your other 6 swordwraths will attack the giant from the front, while you do much more damage from the back. Meanwhile, the giant will smash either your guys at the front, or you, so it is very likely that all 7 swordwrath will survive this giant. After he dies, get the 6 swordwrath to man the fort, while you run to the enemy statue and kill all the miners. Oh, and make sure you keep buying swordwrath all the time. When you have finally reached the 19 swordwrath, get the backup and smash the enemy statue. Level up your new unit, the giant's maximum health by 2 points.

LEVEL 10 (AMBUSH):
Take control of the miner and get lots of swordwrath out. Control one of them and take on the giant the way it was described before. Of course, that's the only giant they're going to send at you, but you can now make your own giants. Get about 10 swordwrath, then get another miner, and work these two to death trying to get 1400 gold for your very first giant. By that time, the enemy swordwrath would have reached your side, and the giant will be just in time to stun all those pesky n00bs and let your swordwrath do the killing unhampered. Level up the giant's health by one point. You will definitely have an extra left, but it's rather useless since you won't be needing any of the other units AT ALL, and you will not be defending at all. Rather than let it go to waste, use it on the spearton's spear upgrade. The spearton would be the next most likely unit to be used as compared to the useless archidon or the magikill.

LEVEL 11 (ALL OF THEM):
Follow the advice that was repeated billions of times already: Take control of a miner, get some gold, get lots of swordwrath, and take control of one of them. By the way, now that you can use lots of giants, make sure you have two miners. That way, your gold will increase twice as fast. Using your lone swordwrath, kill the giant ALONE. Don't waste the swordwrath, you'll need them later. Run around the giant, getting his attention from the front and attacking him from the back and vice versa. You probably won't get hit at all, but all the same, if your swordwrath died, control another one to kill this giant. After lots of fighting and killing of swordwrath, archidon, magikill and giants (for some reason there are no spearton in this level). Finally, you have 2 upgrade points! Use those two to fully upgrade your spearton's spear, and get a better shield for him.

LEVEL 12 (FINAL LEVEL):
Take control of a miner, get some gold, get lots of swordwrath, get another miner, and take control of one of the swordwrath. Kill all the random units that get in your way, and also when you have 1400 gold buy a giant so that he can take on the statue. When your giant's finally at the enemy statue, get all your swordwrath to go back and man the fort. Control the giant, and make him smash the statue. Being a giant, he can afford to ignore any archidon arrows since its only going to be 6 health damage. When the statue's finally smashed, wait for the unusually large giant inside to step out and turn red. Immediately after this happens, use your giant and attack him. Did I mention that you also have some giants attacking him from the front? After awhile (don't give up! It might be hard to kill him but he is actually a lot easier than you think he is.) the unusually large giant will die. Of course, if all your giants are dead and you have not enough money to get a new one, nor enough time to get the gold, use your swordwrath and kill him. End of game.

If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.

Thursday 15 December 2011

Pico Sim Date 2 walkthrough

GAME: PICO SIM DATE 2

CHANCE TIME
Janitor: borrow the money, tell the supervisor, its a girl, talk him out of it, beat him up.
Errand Boy: don't care, leave it as it is, search the A-wing, mall parking lot, original boston cream donuts.
Supplies Manager: don't sell it, accept the challenge, let Vinh cover, recount, let it slide.
Cubicle Hand: play it, tomorrow at lunch, take matters into your hands, do it by hand, expand to more than criteria.
Management Assistant: shout, stay true, set up tournament, Dylan, second boat
Business Supervisor: fastest way, old school, fire them, **** work, no reason.
Trophy Employee: simply explain, East Indian food, 4th hole, ask her.
Vice President: go along, refuse to answer, sit tight, tell them off, he's bluffing.
CEO: Dave Chan, nice negotiator.
Big Boss: Cheryl, give him a chance, Cheryl's idea, special game offer, no.


GIRLS
Kate (the nerd): 3 brothers, fudge pears, Japan, January 18, dramas, office assistant, art, Bookmark'd, spaghetti.
Mia (the bargirl): math, lawyer, Dremio, April 30, Shinii, receptionist, RnB, Salt & Vanilla, comedies.
Erika (the blonde): science, South Portal School, Shoot Out, June 8, mini-golf park, Jeffy Ultimo, California, Vex'd Up, soccer, nachos.
Sabrina (the goth): family studies, thin-haired weasels, Dark Glow, gardening, fish factory, September 13, fish, Razor Sharp, Magma Red.

CHATTING UP
1. Have high charm (obviously). The higher your charm the better it is.
2. Wear the clothes that the girl would like. For Kate, dress like a nerd. For Mia, dress like a cool person (i.e. a douche). For Erika, dress up like a jock. For Sabrina, dress like a goth. Simple.
3. The more expensive your clothes the better it is for your chance to ask the girl important questions.
4. If you can't afford the $400 clothes, then buy something cheaper. Just don't wear the clothes you were given.
DATING
It doesn't matter where you date the girl. The only difference is the cost of the place.
1. Talk to her 3 times.
2. If you got all 3 questions correct give her a romantic level 5 flash and kiss her.
3. If you got 2 out of 3 correct give her 2 romantic level 5 flashes, take a picture and kiss her.
4. If you got 1 out of 3 correct or all wrong, just walk away. Try again tomorrow.

If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.